Disclaimer:
Let's get this out of the way...
Yes. This is the notice for you to flip the disc to the other side to continue playing the game. In the case of you anal retentive video game collectors who want to spout ironic bullshit phrases like "Emulation equals masturbation", it means "get off your buttertroll ass and flip the Famicom Disk to the other side." In the case of you ethically impaired emulation pirates, it means "find the setting to make Nestopia/NesterJJJnJ/FCEU or whatever you kids use nowadays continue running the game". Regardless of which category you fall under, you might have already noticed that this screen includes the term "INSERT TO FUCKING BOX!". Before reading, it is strongly suggested that you the reader get the giggles out of your system. It's understandable if you may want to make crude jokes about the context in which the phrase can be interpreted. Some may even choose to ramble about how this portion bypassed Nintendo's censorship gestapo. Whatever path you choose, I ask that you put this aside for just a few minutes. Trust me. There's an actual product once you get pass this portion, and that's what this piece is going to cover, not a silly prompt screen with a swear word.
Right, now let's get down to business.When you take a look at the Famicom Disk System and it's library, you might notice a few things.
One, most of the games sucked.
And two, the games that made their start on the system that didn't suck got translated into cart format at some point anyway.
But let's ignore the stereotypes for just a moment. After all, looked at all the other flopped systems that actually had a decent game or two. 32X had Kolibri and Knuckles Chaotix. Virtual Boy had Wario Cruise. 3DO had a nice adaptation of Samurai Showdown and Street Fighter 2:...some snazzy something Edition. The NGage had... something, I forget. And the game.com had... err... well, you know what? It doesn't matter. Even without the classics that were eventually ported over to cartridge format, the Famicom Disk System was no exception, and Bakutoushi Patton Kun is proof of that.
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Bakutoushi Patton Kun, which may or may not translate into "Explosive Fighter Patton", plays a lot like the old tank combat style games during the pre-video game crash days, with a ton of bells and whistles. I'm not exactly sure who Patton Kun is, but I'm going to take a shot in the dark and say it's a wee homage to the great General George S. Patton Jr. I don't think it really matters. If they had called the game Okama Senshi McDiqnibler-Chan, it wouldn't have made a difference. In fact, it may have been edgy enough to keep gamers playing past that goddamn disk-turning prompt.
BPK is a simple game. But if the "casual gaming" craze has taught us anything, it's that simplicity can be the most powerful hook to win over an audience. While it's true that it's a tune up of all the tank games of yore, it still retains the same pick-up-and-play feel that made those game so fun to play to begin with. Although, it should be stressed that Patton-kun is far from a good solo game. Like pretty much any Bomberman game, the real fun is play
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But before we get into that, let's take a look at the construction mode. Here you, and possibly three other players if you actually have any friends, get to customize your war machine. The idea is to distribute up to 30 attribute points in five categories; tank speed, turn sharpness, firing range, and... er... ARMER. It's all up to you. If you want to make a speed demon, go for it. Some may want to make a typical super defensive behemoth for close ranged attacks. And unlike most games with this kind of setup, some might just want to create a happy well balanced tank. You're free to customize your tank to complement your style. A huge step from the Combat you knew on your old Atari VCS/2600, but nothing that would scare away old fat-pixel fogies.
So let's go ahead and turn that disk on over to Side B and insert it. And let's be reminded of that disclaimer as we do that, shall we? Thanks, fellas.
BPK allows up to four players simultaneously, or if you have no friends, one player pitted against three computer controlled tanks. A bit of a downer is that on multi-player
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So you got your 2-4 tanks ready to blast the everloving crap out of anything that moves. Well, actually, no not quiet everything, but we'll get to that a little later. In the meantime we'll get to some more bells and whistles added to the age old formula. First off, the fact that you have different stats for your tank. You probably saw this coming, but no, this isn't a "one hit and you're out" deal.
Remember that ARMER stat we fooled around with when we were setting attributes? Yep, not too shocking but each tank has an ARMER meter to whittle down until the tank explodes. Nothing revolutionary for its time, but look at what we're comparing...
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But it's not over with just a blown up tank. Nope, now you got another pest to take care of. The tank's driver. Offensively, this albino Bic logo wannabe, armed with only a puny handgun to combat against other foot soldiers, isn't too much of a threat at this point as he can be taken care of in one hit. Don't think he's completely defenseless though. He scrambles around the field faster than most tanks (regardless of how many points are placed in the Speed attribute) making him a bitch to get out of the way, especially when you got another tank or two on your keister as well.
In typical 8-bit fashion, just as Mario Bros. evolved to Super Mario Bros., the new spin on the formula includes POWER-UPS POWER-UPS POWER-UPS. We'll get to the rest of those in just a moment, but there's a particular one that I'd like to bring up that strengthen how much a threat those little white pea shooters can be. Once in a while, you'll see a chopper dropping reinforcement tanks. If one of these tanks get occupied by the barefoot soldiers, you got another tank in your way to victory. So yes, it's entirely possible to make a major comeback.
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This thing that looks like a Bullet Bill from Super Mario that just made a pack with Satan pretty much combines the above two weapons. Not only is it a controllable shot, but destroys any breakable walls in it's wake. Extremely useful and deadly in any pretty much any level.
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But if we're going to talk about the cons in this game, let it be known that most of the gripes with Patton-kun can easily be dismissed as minute. The main flaw is that as a single player game, it's rather bland. While the difficulty is adjustable, the computer AI just isn't that much of a challenge no matter what level you have it set to. Rather than just have them set to kill everything that moves, the AI tanks do often decide to team up against you instead of one another. With cheap tactics like that, it's easy to predict that a few players would probably gripe about. Granted that this game was practically made to be a multiplayer game, it leaves much to be desired to anyone wanting a challenge without having to drag friends over or piddle around with organizing a Kaillera session.
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Some players may find kind of a strange learning curve in terms of the controlling tanks. It's not too terrible, in fact it's fitting and isn't all that devastating to be honest with you. If you played predecessors of the genre before, you don't exactly have a huge curve to get used to. Newcomers to this style of game, however, may need a few sessions to really catch on.
The final tidbit in the "nitpick flaws" department isn't even really a disadvantage away from being a good game by any means. In fact, it's actually kinda funny. This game has some minor glitches. Dead foot soldiers can be sort of a shield, so to speak. If a hit lands on them, they will of course let out a little "Uuo!!" (displayed in simple Japanese hiragana). However, if you shoot a fallen little guy enough times, he might come back to life. This may be an intentional game mechanic, but if it is, it's certainly a odd one.
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I'm going to be really pissed if I ever find out that this was one of those games being considered for a US release but didn't make the cut because Nintendo one-man QA department and propaganda comic strip star Howard Phillips didn't like it.
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(...review's done, go home.
...
Why are you still here?
sigh... okay fine, here it is again. Happy?)
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